We hope you found the first 6 modules helpful in the Unpacked: Multi-Player Bingo course!
It’s now time to crack open the Phoenix portion with 3 new videos:
In #7 Phoenix Bingo Hall, we start with a quick lay of the land, discuss umbrella projects, and look at our dependencies.
To play the game, a player first needs to enter a name and color, which we then store in an HTTP session. #8 Player Sessions explores how the SessionController gets this job done.
Next, the GameController takes over. From rendering a form for selecting the game size to kicking off new game server process, #9 Spinning Up New Games breaks it all down for you.